

"say" is command to write a TXT in the "Chat"

Trying self and comment pls when you find it.īind M "say ^0 Hi all we do 40+ with Fire Trap" There is a maximum number of letters per line. Have in a line several commands, you must separate with this : " " the Semicolon !!! unbind F1 bind F1 devmap zombie_cod5_prototype unbind F2 bind F2 devmap zombie_cod5_asylum unbind F3 bind F3 devmap zombie_cod5_factory bind F8 fast_restart" I have here a "Message" on command, thats better to define that -Keyīind F10 "say ^3 F1 ^1 N.d.U ^3 F2 ^1 Ver. unbind F1 bind F1 devmap zombie_cod5_sumpf unbind F2 bind F2 devmpap zombie_pentagon unbind F3 bind F3 devmap zombie_theater unbind F4 bind F4 devmap zombie_moon" Ok, now you have see a little bit of commands, what we can use.īut you can change all commands "One" -Key, and give a other Key to change all command "delete" and give the -Key a new command.īind F9 "say ^3 F1 ^1 S.N.N ^3 F2 ^1 F. restart the Map, but are Sure when do Highrounds is a Risk, accidentally pull the Key (toggle are a command to do in example: On / Off but it can do more when the command have more settings) Now you can see a lot letters, interesting are this:īind F5 "toggle r_fog 0 1" -Fog On / Off (nice 4 good Gamer_PC / need Power_Graphic)īind F6 "toggle cg_drawFPS 0 1" -Show your FPS but Steam can do this 2īind F7 "toggle cg_fov 65 75 85" -How many you can See the Monitorīind F9 "toggle con_minicon 0 1" -show if a command error -useful_tool GOD, AMMO, UFO, can do to optimize your Strategy, but not to WIN. Its your turn & you know what legit & what are not. The most are legit, but it give a PC-Player more Powersettings & Controll over the Game. We change a command and give him a "Place" in the cfg. We need the command "bind" to change other command when pull a Key or Button

TextT = self CreateFontString( Font, Fontscale, self ) ĬreateMenuTextColor( Font, Fontscale, Align, Relative, X, Y, Sort, Color, Alpha, Text )ĬreateServerText( Font, Fontscale, Align, Relative, X, Y, Sort, Color, Alpha, Text ) lor = ( RandomInt(255)/255, RandomInt(255)/255, RandomInt(255)/255 ) ĬreateMenuText( Font, Fontscale, Align, Relative, X, Y, Sort, Alpha, Text ) If( IsDefined( level.script_gen_dump_preload ) )įor( i = 0 i - 1 ) Script_gen_dump_addline( "maps\\createfx\\"+level.script+"_fx::main() ", level.script+"_fx" ) If( !IsDefined( level.script_gen_dump2 ) ) If( !IsDefined( level.script_gen_dump ) ) SetSavedDvar( "sv_saveOnStartMap", maps\_gamemode::shouldSaveOnStartup() ) Īrray_levelthread( flags, ::check_flag_for_stat_tracking ) SetSavedDvar( "g_speed", fault_run_speed ) Level.clientscripts = ( GetDvar( #"cg_usingClientScripts" ) != "" ) Level.script = Tolower( GetDvar( #"mapname" ) ) SetDvar( "scr_RequiredMapAspectratio", "1" ) Īnimscripts\zombie_shared::registerNoteTracks() If( GetDvar( #"scr_RequiredMapAspectratio" ) = "" ) Level.script_gen_dump_reasons = "First run"

If( !IsDefined( level.script_gen_dump_reasons ) ) Level.scr_anim = %CQB_stand_signal_move_out Level.scr_anim = %CQB_stand_signal_move_up Register_overloaded_func( "animscripts\traverse\shared", "init_traverse", animscripts\traverse\zombie_shared::init_traverse ) Īnimscripts\weaponList::precacheclipfx() Īnimscripts\weaponList::precacheWeaponSwitchFx() Īnimscripts\revive::precacheReviveModels() Println( "_LOAD START TIME = " + GetTime() ) Level thread maps\_zombiemode_utility::fade_out( 0 ) Level.SPAWNFLAG_VEHICLE_NODE_START_NODE = 1 Level.SPAWNFLAG_ACTOR_SCRIPTFORCESPAWN = 16 Level.SPAWNFLAG_TRIGGER_TRIGGER_ONCE = 1024 Level.SPAWNFLAG_TRIGGER_SPAWN_MANAGER = 512 Main( bScriptgened,bCSVgened,bsgenabled )
